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Post by Lucian Bok on May 20, 2013 10:17:10 GMT -8
Preferably both
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Post by Lucian Bok on May 20, 2013 10:26:32 GMT -8
3d6 3d6 3d6 3d6 3d6 3d6
3d6 3d6 3d6 3d6 3d6 3d6
3d6 3d6 3d6 3d6 3d6 3d6
Not sure what character I am gonna make. I'm feeling like a wizard. Either Halfling or Tiefling, assuming our illustrious GM will allow Tieflings.
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Post by Lucian Bok on May 20, 2013 10:27:27 GMT -8
gonna use the top 6
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Post by poopsmith on May 20, 2013 18:54:05 GMT -8
1-6 5 1-6 1 1-6 = 9 1 1-6 5 1-6 4 1-6 = 10 2 1-6 6 1-6 4 1-6 = 12 5 1-6 3 1-6 4 1-6 = 12 4 1-6 2 1-6 6 1-6 = 12 4 1-6 6 1-6 6 1-6 = 16
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Post by Lyeas Elmscrye on May 20, 2013 20:13:56 GMT -8
Should we roll for money, use average, something else entirely?
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Post by imp on May 20, 2013 21:07:16 GMT -8
Rolling for money is fine. Sorry it might seem like some of this is going in slow motion, but I still have four people to bring up to speed. Please be patient with me here.
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Post by Lyeas Elmscrye on May 21, 2013 8:34:22 GMT -8
4d6
Money, money, money, money. (Money)
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Post by Lucian Bok on May 21, 2013 15:15:06 GMT -8
I concur, MONEY!
2d6
Also is there anyway we can convince Aaron to play a ninja instead of a rogue. I was kinda hoping we could tape two ninjas together to make one giant ninja.
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Post by Urindel on May 21, 2013 15:25:31 GMT -8
While a Ninja is tempting, we probably need someone to deal with traps.
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Post by Urindel on May 21, 2013 15:26:26 GMT -8
For Money
4d6
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Post by Kiara Elmscrye on May 21, 2013 15:27:05 GMT -8
3d6
Money roll.....
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Post by Dairmida on May 21, 2013 17:36:28 GMT -8
3d63d63d63d63d63d6
3d63d63d63d63d63d6
3d63d63d63d63d63d6
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Post by Dairmida on May 21, 2013 17:38:32 GMT -8
3rd option.
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Post by earthdragon619 on May 21, 2013 22:05:13 GMT -8
3d63d63d63d63d63d6
3d63d63d63d63d63d6
3d63d63d63d63d63d6
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Post by earthdragon619 on May 22, 2013 15:00:37 GMT -8
4d6 X 10 = ?$$?gp
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